The Ouran High School Host Club visual novel for PlayStation 2 and Nintendo DS were developed and published by Idea Factory. The PlayStation 2 game was released in 2007 and the Nintendo DS game in 2009. Both games borrow strong elements from the dating sim genre, though classified as a “romantic adventure” game.
The game progresses through five individual storylines or “episodes” that span Haruhi’s first two months at Ouran Academy.
The game is heavily based on the anime. The game’s opening theme is the same as the anime’s while the ending theme is a violin rendition. Several scenes from the anime are treated as flashbacks in the game. The dialogue is voiced by the anime’s seiyuu.
Haruhi is the only playable character. There are two goals in the game. The first goal is to entertain guests to repay Haruhi’s debt. Twice per day in host mode, “Haruhi” has to choose one of six options to best entertain a particular guest: the appropriate time to serve refreshments, talk about “himself,” ask about the guest, find a conversation topic, or say nothing. A request quota must be met by the end of the game. If the guest is impressed, they are more likely to request Haruhi again.
The second goal is to charm the other hosts. There are many possible game endings, depending on which boy the player pursues and how much each host grows to like Haruhi. Each host’s attraction to Haruhi is directly related to in-game choices. At the end of the day, two charts illustrate how much profit Haruhi has made and how much each host likes her.
CG images are unlocked after special events. You can find them in the Gallery.
(These are, of course, of the playable days)
Episode 1: Love’s Produce Campaign
Episode 2: Study of the commoners’ culture
Episode 3: Blue eyed customer appears